
Snail at Summer Camp
Team size: 3 Matthew Hineman: level design, environmental art Ryan Nguyen: level design, code Yujie Tao: level design, narrative & sound Project objective: the objective is to create a simple horror game taking place at a summer camp and convey the story that an intruder has taken away all your friends and you must escape. Progress: Challenges: big map > sprint mechanic, a collectible in game map, fences, pathshorror elements > dim lighting with flashlight, scary note, scary cabin design, scary "snail"small collectible notes > campfire light to make it easier to findCredits: All art assets are taken from the Unity Asset Store. All sound are taken from freesound.org Book, Flipping Through Pages, A. wav (InspectorJ)owl.wav (Anthousai) Owl Hoot (Breviceps) Hooded crow.wav (Straget)Wilkies Pools Waterfalls.mp3 (laughantantic) Bench Creak 3.wav (tbhicba)campfire.wav (aerror)



