
Bowels Of The Machine
In a metallic world there is a village which surrounding has become weaker. Its inhabitants must constantly fix and replace parts of their home to keep it from crumbling. Stories have been told about forgotten places beyond imagination, where a lasting solution can be found. One particular young girl made a decision - "I need to find a way." Unravel the truth about Maeve's village, join her journey to change everything before her surroundings fall apart. Bowels of the Machine was created and developed as a student project in the first semester by 18 Game Design students batch 2021 at the Zurich University of the Arts (ZHdK) . Created by 18 Brain Cell Games: https://www.youtube.com/channel/UCYyVxAMHBRpM104SDjXpD9A Game ProducersCharisse Ann de Leon (Lead)Gabrielle Gerber Narrative DesignDominic Sutter (Lead)Alexander MazzoneLisa Bach Game MechanicsJanosch Büchi (Lead)Michael Staub VisualsLilian Khov (Lead)Lea WildChaowei ArakawaJan HobiDominik StettlerDorias SchärerJoachim MerchieJanosch BüchiAlexander MazzoneDominic Sutter Sound DesignNicola Kazimir (Lead)Charles Roberge Technical TeamIvo Keller (Lead)ToadsyaLisa BachMichael StaubDorias SchärerJoachim Merchie Trailer TeamAlexander Mazzone (Lead)Dominic Sutter Testing TeamCharisse Ann de Leon (Lead)Gabrielle GerberDominic Sutter




