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Aether Fuel

Fill the tankers of your favorite spaceship with powerful Aether Fuel, and challenge the fiercest competitors of the galaxy! It's time to race! Commands: WASD or Arrows: movementSpace: shoot Your weapons get reloaded after a lap is completed. A game developed with HomeTeam Gamedev! Join us at: https://hometeamgamedev.com/ Developed October 31st, 2021 - January 23rd, 2022 Ian Cherabier: Project lead, core gameplay, AI waypoint system, main track editor functionality, minimap, main level design, core collision system, real-time spatial debugging visualizations, asset integration, surface backgrounds, calculating relative vehicle places, menu with scrolling background image, custom font selection, Michael "Misha" Fewkes: Audio manager, dynamic doppler sounds, relative sound source panning, engine sounds, sound mixing, Stebs: Background music, stun bomb functionality and track pickup, smoke trail, player shots, stun effect animation, sounds (e-bomb, pickup), waypoint authoring improvements, spiral level track, Gonzalo Delgado: Light rider and dark traveler ships, graviton shield animation, e-bomb art, palm tree sprite, Christer "McFunkypants" Kaitila: Track cached rendering optimization, decal system, assorted decal effects authoring, light trails, track editor UI buttons, streetlights and rubble decorations, font fix, credit renderer, Randy Tan Shaoxian: Speed-based zoom, countdown at start, lap indicator, laps as part of level data, pause toggle, H Trayford: Level fade transition effect, decal optimization, circle-circle collision support, debugging cleanup, Ashleigh M.: El Dorado comet slider art, Tyler Funk: Camera rotation interpolation, Klaim (A. Joël Lamotte): Playtest and feedback, Luis Montaña: Playtest and feedback, Rodrigo Bonzerr Lopez: Playtest and feedback,

IanCher 9 followers· portfolio 8 View creator →
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