
Call of Arrow
Overview Call of Arrow is a first-person shooting game that which the player is an assassin using a bow. The game is set on a military base theme. The player is required to complete the missions with the orders provided by the general. Goals The goal of the game is to eliminate all the enemies without alerting them. Primary Loop After the player aims the bow, he/she needs to calculate the intensity of the pull and shoot the arrow. Once the arrow is fired, the camera will follow the arrow projectile until it hits the target. Pillars Easy to Play, Hard to Master The game will focus on the accuracy and precision of the player's shots plus their reaction time Fair and Balanced Challenge We will be leveling the playing field by keep the target on a constant state of movement and keeping the player guess where it would pop up again Spectatorship As the game is based on the sport Archery, the watchability pillar is self-attached. 3 Cs Character The character for the game would be a Bow Camera The main camera is set to a first-person perspective. Controls Left Click – Shoot Right Click – Charge the arrow WASD - Movement Space – Rest Arrow position Credits Aakash Bhagchadani 3D Artist, Bow and Arrow Model/Texture, Pause Menu, Lose/Win Menu Animations, Documentation Gurpreet Obhan Level Design V.R. Siddarth Programming, AI Behavior, Level 4 Design, Lighting Oguz Bicer Project Manager, Programmer, Game Logic, UI/UX Design, UI ANimations External Unreal Packs: Industry Props Pack 6, Modular Industrial Area, Mixamo Character Model. Music: Basement Floor by Kevin Macleod, Kar Casey @WhiteBat Audio Confluence Page: Click Link Link to Group Trello Board: https://trello.com/invite/b/htORMV5x/be41be2df1fafaab2441805c3bbe15dc/rgd2game1





