← Back to catalog
Cover image for Terrain Generator

Terrain Generator

Move -- WASD Look -- Mouse Open/Close Menu -- Esc Uses layers of Perlin noise to create a large terrain, each 16x16 cubes are one mesh and texture in order to render an area this large.Forewarning: This is not at all optimized for WebGL, is probably very buggy in browser, and is likely to not work. If you run in to any errors, feel free to let me know. Next Steps: Have the generator place objects (trees, rocks, creatures), allow users to modify the landscape, refactor terrain spawning to allow land to be dynamically spawned as players approach the edge

Matthew Russo 18 followers· portfolio 11 View creator →
PLAY IN BROWSER
ItchDB signals
★ 4.5 avg rating
2 ratings
2 comments
Catalog standing Top 36%
#144,803 of 399,791most rated

Ratings over time

Cumulative · 30d
2 30d ago today
Cumulative ratings

Screenshots

1 / 5
Screenshot 1 for Terrain Generator
Screenshot 2 for Terrain Generator
Screenshot 3 for Terrain Generator
Screenshot 4 for Terrain Generator
Screenshot 5 for Terrain Generator