
Transitional Elements
Description: Post-game jam goals: Difference between melee attack More animations Stage design (add cover, barrier, etc.) Add sound effects Animate the golems Unique attack combos Fight 3 bosses at once as you move between the world of fire, water, and grass. You can capture and utilize each element in order to gain an advantage against either boss. The boss stage (and the boss) can change, so take full advantage of it! Control scheme: WASD = movement Left click = Melee Right click = Ranged B = switch element X = switch stage Credits: Alexander Lin - [email protected] - Designer and Programmer Ryaan Singh - [email protected] (all purpose email) [email protected] (business email) - Manager/designer Grady Schneider [email protected] 3d & Concept artist David Tan, [email protected], programmer & designer Timothy - [email protected], character & background artist Ryan Soo-Hoo [email protected] - programmer
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