
Midnight Meatball
MIDNIGHT MEATBALL is a single player 3D physics simulation game where you play as a meatball named Olaf. In debt to the mafia who helped him pay for his wife's medical bills, he must steal furniture from his work to pay them off and save his child who is being held captive. Set within an "OKEA", plays must move furniture from the display rooms to the loading dock, earning money before times up and without being caught. What's Included in the Demo Currently, the demo allows players to test and provide feedback on the characters movement, moving furniture to the loading dock, throwing furniture and using a cart. There are 3 planned levels so far and will slowly be available so be sure to check back for updates. How to Play Go through the level moving furniture from the display floor to the loading dock. The player must hit the level quota before time runs out. Controls W A S D to Move Spacebar to Jump E OR Left Mouse button to Grab E while holding an item OR Left Mouse Button to Drop F while holding an item to Throw F while using the cart to Use Cart Storage X while using the cart to Cart Drop Item P to Pause Game Feedback As this game is an ongoing project, we would love any feedback! Please fill out this from in the link provided! Thank you for playing MIDNIGHT MEATBALL. https://forms.gle/jERtK1jypgispeFKA Credits Leads Creative Director and Tech Lead: Luke Hodinka Producer and Test Lead: Sam Mohan Lead Level Designer: Mike Downing Art Director: Jackson So Art Concept Artist: Anda Lu Sung Young Chung Character Artist: Sara Noel Prop Artist: Malka Finkelstein Simon Torchetti Yahya Kassab Rachel Medeiros Ivy Chau Ashfi Reza Programmers: Andrew Boulanger Phu Mark Pham Lucas KrespiDosSantos Animator: Chris Phillips Rigger: Pratik Batavia Sound Design: Rosangela Hernandez
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