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Cover image for Spine Extension for Clickteam Fusion 2.5

Spine Extension for Clickteam Fusion 2.5

Installed in Clickteam Fusion 2.5, it can run Spine! Features and limitations -Supports DirectX9 and DirectX11-Various motion expressions based on Spine 3.8 , 4.2 , 4.3-Mosaic expression-Binary loading after build(Comes with Japanese instruction manual. 日本語説明書付き) --- AndroidRuntime(spine 3.8) ---Most of the basic functions, such as binary loading after build, have been ported.However, the following are limitations of the specification. Only works with OpenGL ES 2.0. Fine judgment by composite transfer mode is not implemented.--- IPhoneRuntime(spine 3.8) --- Fine judgment by composite transfer mode is not implemented.--------------------------------(2026/06/19)Release of build 4.3 4.2 This concerns the Runtime files for build 20260512; the Extension files were accidentally included in the package, so this has been corrected. (2026/05/12)Manual control of animations and updating of bone positionsSupport for the latest builds of Android Runtime and iOS Runtime, and support for various additional commands (2025/12/21)Unicode Support for Atlas Files in Multilingual Environments (Fix for texture loading failures in 2-byte character environments) (2023/11/02)Extended support for image transfer to ActiveImageCanvasV2 in Windows version.http://ugken.com/ext/ActiveImageCanvasV2/index.html (2023/11/29)Additional Sampleshttps://ugken.com/ext/Spine/index.html (2024/05/07)Spine4.2 runtime support.(windows runtime)+Add physics operation (2024/06/04)Readjustment and supplementation of the behaviour of 2-byte characters in files As a rule, 2-byte characters in texture names are not allowed in the specifications and are not guaranteed to work.(Programs whose Spine files are built with binary packing) This is because it was difficult to reconcile the character encoding information recorded in the atlas file with the character encoding information running on CFRuntime and the character encoding of the OS file system under which it is running. In addition, the use of 2-byte characters as internal operating names is not a problem. (2024/07/30)Correction of display problems when DirectDrawing is on in DirectX11. (2024/09/11)sp3.8AndroidRuntime: some necessary architectural library adjustmentsAndroidRuntime: Adjustment of some bugs in texture-to-texture rendering, including alpha values.IOS(spine_core): Adjustment of some defects in texture-to-texture rendering, including alpha values. (2024/09/15)sp3.8AndroidRuntime,IOS(spine_core):Adjustment of rendering defects in the presence of changed alpha values (shader improvement)(2024/09/16)Extended the blend mode setting for slots.(Slot_BlendMode)Fixed individual blend modes not working in DirectX11 (2024/10/07)Extended to be able to apply effects to slots.(Both PC, Android and IOS)A sample operation of the added instruction “Slot_ShaderEx” can be found at the following URL(Only luminous effects are available so far.)---------Additional Sampleshttps://ugken.com/ext/Spine/index.html--------- (2024/11/27)When running in Win10 environment, if the user account name contains 2-byte charactersAdjustment of the case in which the binary loading after build is faulty. (2025/01/27)AndroidRuntime,IOS Fixes for scrolling and other problems.

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$12.00 USD
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