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GameBoy exporter for Aseprite

Simple plugin to export sprites for a GameBoy game for Aseprite Longer explenation on how to use the tool. Shorter explanation on how to use the tool: All the slices are exported as a single .c file with a table 2 unsigned chars (bytes) arrays (Tiles and Spites) and an optional list of #defines specifying offset of each sprite. Spites should have a slice name starting with a dot (.) e.g. .hero To specify the color the plugin only take a look at red channel (for my workflow I avoid using indexed file here):0 - (default black) - very low red value1 - (default dark) - low red value2 - (default light) - high red value3 - (default white) - very high red value Installation https://www.aseprite.org/docs/extensions My workflow / Tips - Every sprite must have a unique name- Shift-C is your shortcut, double-click on to bring the properties of the slice- The file I'm working on is full of explanations of what is what so I can send this to the programmer and avoid misunderstandings (I like using colors for explanations) - if you have some tiles that need to be used multiple times (flipped etc) to build a bigger image just put expected result next to it and draw some arrows but assign no slice to it.- I prefix every slice name with some category, e.g. enemy_, bg_, ui_ etc - they should have sense in your game.- Use slice names that are valid .c names - i.e. use letters, numbers and underscore, and never start with a number - I indicate frames of animation with a suffixes: _f1, _f2, and so on- Sometimes you'll need to separate element into multiple slices because slices are only rectangles (and you'd like to safe on space after all). I use suffixes like _left, _right, _top, _tip etc for those cases.- No need to separate each letter of the alphabet, number, another list of things of 1-tile (8x8 pixels) size each - programmer can easily find the offset for those- I didn't specify default keybinding but you can easily assign it in `Edit->Keyboard Shortcuts...` to Export2GbSpritesC command v1.2.0Added option to split the default 2 arrays intomultiple based on the slice prefix;all slices with an undersocre in the name willbe considered prefixed and put in to a spearate arrays.

0x72 9 games· 8.1k followers· 585 ratings· portfolio 91 View creator →
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