
VR Portaling Demo
This is my attempt at creating a portal system that works in VR. IMPORTANT: This is an oculus game, so SteamVR users will need Revive to play. Known bugs: you can't fall into portals on the floor next to a wall portalsometimes you can clip through the floor when falling into a portalwhen switching colors, sometimes the layer jolts upwards 0.0052m Troubleshooting: I'm seeing double when looking into a portal | go into /Vr Portal Engine_Data/CONFIG.txt and change interpupillary_distance to whatever your headset uses. for me, that value is 58, the lowest setting on the Quest 2.I'm still seeing double when looking into a portal | go into CONFIG.txt and change interpupillary_distance to a random guess. keep doing so until it looks right. The world through the portal looks off, further or closer than it should be | go into /Vr Portal Engine_Data/CONFIG.txt and change interpupillary_distance to whatever your headset uses. for me, that value is 58, the lowest setting on the Quest 2. if it still looks off, change interpupillary_distance to a random guess. keep doing so until it looks right. ABOVE 3 IN A NUTSHELL: YOU MUST SET THE IPD!!!The game is slow | go into CONFIG.txt and change post_processing to false.The game is still slow | go into CONFIG.txt and lower portal_resolution_multiplier. The game is still slow | get a better pc, preferably one built for VR
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