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Cover image for Lonely Colors [BTP, Day5, Unity]

Lonely Colors [BTP, Day5, Unity]

Day 5 of Blackthornprod's Pass the Game challenge. This time I'm expanding on the Lonely Colors game, originally by octrs. Move mouse -- control cursor. Q&E keys -- cycle through cursor colours. My contributions are the main menu screen, including animation, and creating a new mechanic where, if you collect a red, yellow, blue and green jewel, you destroy all the jewels in the scene as a bonus. I also fixed the countdown at the start of the level, which was sometimes off if you go through the main menu screen first or if you restart. (I drew a jewel sprite before noticing there already was one! Luckily, though, mine was easier to recolour so I used it anyway) :) Development Log-- Day 1: Lonely Colors (Unity 3D 2022.3.4f1) by Paris (itch.io) Day 2: <a href="https://jackachulian.itch.io/lonely-colors" ]<unity]="" lonely="" colors="" (day="" 2)="" by="" jackachulian="" (itch.io)<="" a="">[UNITY] Lonely Colors (Day 2) by Jackachulian (itch.io)</a> <a href="https://jackachulian.itch.io/lonely-colors" ]<unity]="" lonely="" colors="" (day="" 2)="" by="" jackachulian="" (itch.io)<="" a=""></a><a href="https://jackachulian.itch.io/lonely-colors" ]<unity]="" lonely="" colors="" (day="" 2)="" by="" jackachulian="" (itch.io)<="" a=""></a> Day 3: Lonely Colors Day 3 by WKGames (itch.io) Day 4: LovelyLights (Day 4 Unity) by purab (itch.io) Original game by Paris/octrs. Development by Paris, Jackachulian, WKGames, purab and myself. Simple jewel creature sprite art by me.

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