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Aqua Void

Aqua Void is a sidescrolling game where the player must pilot a submarine to navigate an underwater procedurally generated level and hunt Sea Monsters. The player can move using arrow keys, and use several (3-4) actions to attack the monsters. The player will have to watch for 2 variables that will play a big role in the game, battery and hull integrity. During the player's mission, the sub's battery will dry up at a constant rate. If Battery reaches zero the player will fail the mission. The skills will consume battery on use. There will be several ways to recover battery, i.e : be near the surface to use solar energy passive equipment. This game was made as a final project for Harvard's CS50 Introduction to GameDev course. It may see more updates if it gains enough interest. Prototype 0.2. Updates: * Manouverability improved * Added equipment shop with lots of equipment to try * Added static enemies and drop items * Changed map generation * Changed Keybindings (Skills are now used with 1,2,3,4) * Fixed a lot of bugs reported. Known Bugs and other: * Enemy Pathfinding and collisions are still suboptimal. * Full screen mode gets bugged in screens that aren't 16:9

Bicho Feo 1 games· 16 followers· 5 ratings· portfolio 34 View creator →
ItchDB signals
★ 4.2 avg rating
5 ratings +0 / 7d
2 comments +0 / 7d
Catalog standing Top 21%
#85,681 of 399,791most rated

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