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Catacomb
Catacomb is a top down puzzle game where you must navigate though cramped maze to escape with the golden idol before the maze collapses in on itself! Solve complex pathfinding problems with doors and levers all while avoiding dangerous ghosts and collapsing walls that may block your progress forward. Catacomb was designed as a part of Ludum Dare 54, limited space, game jam through ACM Studios at UCLA. Our team is comprised of programmers Brian Yang, Schuyler Henry, and Stefan Abgarian; artist Joanne Lee; and UX and level designer Sedge Greenlee.
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