
MGDC GAME 10 - FIGHTING GAME
The Miami University Game Design Club meets weekly to create a game from start to finish in a time-based goal of four hours. All game art, programming, and design is done from scratch during the meeting, with the self-imposed time restriction leading to bizarre and creative outcomes. Students do interdisciplinary work across art, design, development and more to learn new software, techniques, and development practices. Ultimately, this process leads to an improvement and showcase of students' skills in preparation for the game industry's demanding requirements and time frames. This weeks goal was to create a Fighting Game using Unity. External art assets were created using Audacity Controls: Ethan Davila, Davis Cowper, Justin Klein, Jackson Clayton, Stella Kinoshita, Frazier Kyle, Alex Myron, Matthew Furnee, Tatem Lindner, Max Vendely Controls: A/D - Move P1, LCTRL - Kick, Left/Right - Move P2, RCTRL - Kick
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