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MGDC GAME 13 - VR SCENE

The Miami University Game Design Club meets weekly to create a game from start to finish in a time-based goal of four hours. All game art, programming, and design is done from scratch during the meeting, with the self-imposed time restriction leading to bizarre and creative outcomes. Students do interdisciplinary work across art, design, development and more to learn new software, techniques, and development practices. Ultimately, this process leads to an improvement and showcase of students' skills in preparation for the game industry's demanding requirements and time frames. This weeks goal was to create a VR Game using Unity. External art assets were created using Krita, Adobe Illustrator, Blender, Maya, and Audacity Credits: Justin Klein, Matthew Furnee, Sam Sweeney, Ariella Anzevino, Jacob Cowans, Hossein Sobhani, Alex Myron, Davis Cowper, Dylan Fall, Ethan Davila, Micah Ballard, Jackson Clayton, Stella Kinoshita, Max Vendely, Issac Chase Controls: R - Restart, WASD - Move

Miami University Game Design Club 15 followers· portfolio 10 View creator →
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