
Alpine Asphalt
A fast paced simcade racing game taking place in the Alpine Mountains! Using a controller is recommended! Check the screenshot for the controls or find them in the pause menu! --- CREDITS --- Patrick Moffett: Project lead, core gameplay, Project lead, core gameplay, road spline system, overall track and landscape, main rewind functionality, controls, replay spectator, vehicle select, result screen, models (hypercar, road segments, town building, deciduous/PCG tree), UI gauges, paint color support, base map functionality, controller rumble, sound (menu navigation, muscle car tires, gear change, additional engine audio, tired skidding, shifting), Blues tune, flares, audio menu functionality, various bug fixes and asset integration, loading screen Justin Montgomery: Racer AI (navigation, avoidance, crash correction, hit response), difficulty tuning, assorted bug fixing (esp. related to freeze bugs, rewind feature), in-game menu custom button styling, addressed subtle exploits, rewind feature improvements, UI features (finish line indicators, race position), voice acting (radio station intros, AI racer barks), advanced visual logging, variable resolution support, map and minimap improvements, build configuration Rodrigo Bonzerr Lopez: Music (orchestral, chiptune, rock, country), sports car model, guard rails, many rock models with textures, rain (particles and sound), pine trees with variations, square flag Fahad Muntaz: Dynamic engine sound, base commuter AI: Michael Monty: UI color pallete, Options menu setup, button styles, font integration Tyler Funk: Clock tower, main menu, button bindings fix Brian J. Boucher: Village area track, mountain terrain features Neil Urwin: Skidmarks Cooper Willis: Alpine Hotel model Christer "McFunkypants" Kaitila: Diamond road sign model, road signs (public domain) Tom Schultz: Pause menu Klaim (A. Joël Lamotte): Playtesting
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