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Diver

The purpose of this project is just to show how I create code and its structure in Unity. In this project I implemented SOLID principles, several design patterns such as Strategy Pattern, Factory Pattern, Mediator Pattern and Observer Pattern. I also use FSM to control Player State and Object Pooling to control background and obstacle spawn. Link to source code : https://github.com/risyalfebrianto/diver Asset used in the game :https://assetstore.unity.com/packages/2d/characters/warped-caves-103250

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