GameFeel Week 2
NoteI spent a lot of time trying to get anything to work with the physics of the template and had to drop the moving platform that I was working on, since the player would just keep bugging through the floor or not be able to move at all. Level DesignCreated an entirely new level that gets progressively more difficult and includes:Jump challengesEnemies with paths (feature was already in template)Secret areas and other routesBackground decorurple bunnyAdded a platform that drops a second after touching itAdded a platform you can jump through from under itAdded another background layer for cave wallsPartially added a moving platform (the player just can't really stand on it)Changes to movement and camera (Week 1)Increased movement speedIncreased falling speedLowered minimum jump heightAdded more look ahead space
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