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RPG Maker MV/MZ: Menu Builder

Please note that the demo project contains graphic files from Skotty TV, be sure to credit them for it's usage. Allows for basic menu building and linking to other scenesCan execute script calls AND eventsCan setup backgrounds and foregroundsCan setup touch buttonsCan modify UI according to needsReal-time Menu Editor included To install the menu builder live editor, you need to move the "menu_builder" folder from the demo project or download it from itch.io and install it into your own project folder root. Custom menus must be setup in the plugin parameters prior to calling them in game. For each menu, you MUST/ARE REQUIRED TO setup the selection window as that will hold the selectable options for the menu scene. From above, screenshot from demo, you can see that you only need to setup the selection window and basic window if you want to permanently display information on the scene. Setup the dimension configuration to control the size and position of the selection window and the Window Font and Style for the font settings and window skin/opacity. Item Width/Height will control the selection box size and max columns will determine the number of selections aligned on horizontal axis. The important thing here is the selection options You can setup requirements to display or even select the menu option based on: VariablesSwitchesItemsWeapons (Not equipped)Armors (Not equipped) Static add a graphic over the scene backgrounds when the option is selected and animated graphic will change the graphic on scene to use the set data. Pictures are stored images which can be drawn based on window settings. You can setup a scene button which when mouse over will force select the option and when clicked will execute the code in the "Code Execution" parameter. If you have event setup (ie, not zero (0)), it will execute event instead.

Synrec 5 games· 783 followers· 36 ratings· portfolio 65 View creator →
$10.00 USD
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★ 5 avg rating
2 ratings
68 comments
Catalog standing Top 46%
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