
ChromaKill
ChromaKill is a first person movement shooter where the player uses color powers to run faster and complete levels. Play as the Chromakeeper trying to restore color to a greyscale world, and approach each level with a new perspective by customizing your movement kit every attempt. Controls: WASD to move, left click to shoot, space to jump, right click to grapple, left shift to dash, Q to throw teleport knife, E to throw flashbang. Dashing into enemies deals damage, and killing an enemy with a dash resets the cooldown. The teleport knife automatically teleports you to its location after 3 seconds. The flashbang gains charges by killing enemies and deals damage in an AoE around its impact. Kill all enemies in a level and then reach the exit to complete a level. The Team: Mathias Stoecker - Producer, Design, Level Design Eli Mcardle - Gameplay Programmer, Technical Designer Viktor Filipovich - Gameplay Programmer, Systems Programmer, Level Design Matt DeBoer - Shader Programmer, Systems Programmer Ian Kercorian - 3D Animator, Concept Artist, VFX Artist Nikolas Galaitsis - 3D Character/Prop Artist Sean Marek - 3D Environment Artist Marie Loop - Narrative Designer, UI Artist Marshall Gaines - Level Design, Design Special Thanks to: Leo Hoerdemann - Sound Effects Strange Skin - Music Composition


