
Still Untitled Fantasy Adventure Game - combat prototype
There's not a lot here. It's a prototype combat system for a fantasy adventure game I'm working on. It's still very much unfinished. More features are coming. It's meant to be similar to the combat in a couple of games in the Tales series. Beware, Swordsman is less complete than Brawler. You're sure to find his repertoire of attacks to be lacking. The controls are: WASD to moveSpacebar to jumpE to attackQ to change targetsLeft Ctrl to blockhold Left Shift to enable "roaming", or free movementWhen you're not holding the "roam" button, you're locked in a plane with your targeted enemy, which allows you to do some simple directional input to modify your attack combo.Tab will open a battle menuFor using healing items and such. It only sort of works. Expect something to break if you venture here. Issues I already know about: Missing or unpolished animations (clipping issues, etc.)The sounds suck and there's no music -- yeah, I know; I just threw these CC0 effects in there for demo day so the experience wouldn't be totally silent.The AI is too basic Outside of those things, please let me know what technical issues you encounter. How does it feel? Knockback amount is okay? Pacing of the attack combos isn't too strange? Other questions, comments, rocks or bottles?
kylekyleton 8 followers· portfolio 8 View creator →