
millpunk
this game's meant to be a mashup of some aspects i like about townscaper, minecraft / minecraft mods, and rct1. disclaimer: this is just something i’ve made in my free time, so it’s a little janky and unoptimized in places. controls: WASD - walk drag left mouse - rotate view drag right mouse - move view scroll middle mouse - zoom view left click - destroy right click - build / interact middle click - copy R - rotate built object some tips: • wheat only grows when next to flowing water. • rock can only be destroyed by drilling. • some voxel types change based on their arrangement and surroundings. for example, by placing multiple bridge voxels in a row, you can generate longer bridge types. • sand and clay can be found on the seabed. • you are unable to regrow trees. how axles work: • a water wheel generates power based on the flow of water around it, both vertically and horizontally. • the total generated power in an axle network is distributed equally between all outputs that are currently drawing power (e.g. a millstone while it's milling grain). • the power an output receives affects its function. for example, a drill destroys rock at a rate proportional to received power. • if one water wheel in an axle network is trying to turn clockwise and another anti clockwise, they cancel out. this can be resolved using axle T-junctions, which can be right clicked to toggle the gear configuration. how rails work: • you can build slopes by placing rail voxels diagonally adjacent to one another, with air in the gaps between them. • you can build boosters by placing rail above axle. a booster launches a cart at a speed proportional to received axle power.
mattstark 14 games· 810 followers· 401 ratings· portfolio 89 View creator →