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Refusal of the Call

You are a wizard tasked with finding the Chosen One and convincing them to follow their destiny. Unfortunately, they don’t want to. Use timeloops, trickery, and, if necessary, magic to convince them to accept their Call to Adventure. Made for the Neo-Twiny Jam 2024 Total word count (excluding code): 456

HyacinthBlue 1 games· 2 followers· 5 ratings· portfolio 33 View creator →
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★ 5 avg rating
5 ratings
3 comments
Catalog standing Top 20%
#78,622 of 399,860most rated

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