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Cover image for Life's Too Short (To Lie To Your Best Friend)

Life's Too Short (To Lie To Your Best Friend)

Controls Keyboard ⌨️ Move: WASD / ↑↓→←Look: (Mouse)Ascend / Descend: Space / CtrlRotate: Q or EAccelerate / Decelerate: Shift / AltGo Home: TabUlysse: Enter Controller 🎮 Move: Right ThumbstickLook: Left ThumbstickAscend / Descend: A / BRotate: Right Shoulder or Left ShoulderAccelerate / Decelerate: Right Trigger / Left TriggerGo Home: YUlysse: X About Life's Too Short This experience was created using ray marching, a 3D rendering technique where, for each pixel on each frame, you repeatedly "march" a theoretical ray further and further from the player until you hit something (using math equations to check how far away all the 3D shapes are) or diverge off into infinity. By fooling around with how the ray marches or how these shapes are defined, you can create very interesting, artistic visuals. The main structure in this video is a fractal called the Menger sponge. I learned how to implement this in ray marching from ShroomLab and borrowed other definitions of primitive shapes from Inigo Quilez.

Ulysse 35 followers· portfolio 13 View creator →
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