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Maximum Wipeout
As part of my university assignment I have to add a simple mechanic to an existing template (In this case the First Person Template in Unreal Engine 5). But that is kinda boring to me, so I'm making a short obstacle course with elements from Total Wipeout and Fall Guys (with some turrets thrown in for good measure). Then there will be a scoring system and a timer to complete the game loop. Not sure how robust this will end up at the time of writing, as I have multiple assignments due, but I'll do my best!
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