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Sanctuary of Echoes

Overview Description: Sanctuary of Echoes: The Sevenfold Descent is a surreal, narrative-driven puzzle adventure set in the halls of a mysterious asylum. The protagonist, awakening with no memory of their identity or past, embarks on a journey through mind-bending dreamscapes. As the player descends deeper into the dreamscapes, the boundary between reality, memory, and imagination begins to blur. A multilayered animated shader and other dynamic visual resources bring this effect to life. The game gradually shifts into a psychological exploration of control and choice, culminating in the basement—a crossover with Tim’s Timeless Terror. The player discovers unsettling links between both worlds, leaving them questioning if escape is possible or if the asylum is yet another endless cycle. Genre First-Person Puzzle Adventure Core Concept An introspective first-person puzzle adventure, thematic challenges symbolizing internal conflicts and philosophical dilemmas. As players progress through these dreamscapes, choices determine their self-discovery, shaping multiple narrative outcomes. Production Team Members and Responsibilities Caio Vallim Monazzi Main Responsibilities: Programming Project Management Art Design Art and Tech Visual Style: Surreal yet realistic, blending modern architectural decay with dream-like elements. Engine: Unity 6000.0.24f1 Unity Physics Input Handling: Full support for keyboard, mouse, and controller inputs to maximize accessibility and ensure a seamless experience across devices. Remapping Options: All keybindings are remappable to meet accessibility standards. Sensitivity Adjustments: Players can customize input sensitivity for both movement and camera controls. Music Credits Original Compositions by João Paulo Monnazzi The following songs featured in this project were composed and produced by João Paulo Monnazzi: "Waiting in a Blue Monn" "Relax on the Monn" "Digital Monnlight" All rights reserved to João Paulo Monnazzi. Public Texture References The following textures were used in this project and are credited to ambientCG under the CC0 License: Tiles: Tiles074 Concrete (Variant 1): Concrete031 Asphalt: Asphalt026C Concrete (Variant 2): Concrete036 Night Sky HDRI: NightSkyHDRI014 Wood: Wood051 Metal (Variant 1): Metal055A Metal (Variant 2): Metal053C Office Ceiling: OfficeCeiling001 Audio Documentation The audio assets were selected to enhance the atmosphere of the game. Categories: Atmospheric Soundscapes: Designed to create tension and a dark atmosphere with subtle texture changes. Sound Effects (SFX): High-quality effects for interactions, footsteps, and environmental cues. Music: Minimalist, eerie compositions that adapt to player actions. Music Tracks The following original compositions were created by João Paulo Monnazzi: "Waiting in a Blue Monn" "Relax on the Monn" "Digital Monnlight" Contents Waiting in a Blue Monn.mp3 Relax on the Monn.mp3 Digital Monnlight.mp3 2. Sound Effects (SFX) Flashlight File Name: SFX_Flashlight_ON.wav Author: saha213131 Description: The sound of turning a flashlight on. Link: Flashlight On Sound File Name: SFX_Flashlight_OFF.wav Author: LightYarn Description: The clicking sound of turning off a flashlight. Link: Flashlight Off Sound Doors and Elevators File Name: SFX_Door_Elevator_Closing.wav Author: colinpoh Description: Sound of an elevator door closing. Link: Elevator Door Closing Sound File Name: SFX_Old_Elevator.mp3 Author: ZHRØ Description: The creaking sound of an old elevator. Link: Old Elevator Sound File Name: SFX_Elevator_Music.wav Author: Mike_306 Description: Soft elevator music for background ambiance. Link: Elevator Music File Name: SFX_Dorm_Door_Opening.wav Author: pagancow Description: Sound of a dorm door opening. Link: Dorm Door Opening Sound File Name: SFX_Dorm_Door_Closing.wav Author: pagancow Description: Sound of a dorm door closing. Link: Dorm Door Closing Sound Miscellaneous SFX File Name: SFX_Paper_Flip.wav Author: Rookster Description: Sound of flipping a piece of paper. Link: Paper Flip Sound File Name: SFX_Pop_Sound.wav Author: ConarB13 Description: Simple popping sound. Link: Pop Sound File Name: SFX_Announcement_2.wav Author: SergeQuadrado Description: Sound of a subtle announcement. Link: Announcement Sound 2 File Name: SFX_Success_Jingle.wav Author: Kastenfrosch Description: A short jingle for success notifications. Link: Success Jingle File Name: SFX_Simple_Ding.wav Author: CosmicEmbers Description: A simple ding sound. Link: Simple Ding Sound File Name: SFX_Failure_Function.wav Author: VincentM400 Description: A sound indicating a function failure. Link: Function Fail Sound Character and Environmental Sounds Character File Name: VOC_Male_Jump.wav Author: pekena_larva Description: Male character jump vocalization. Link: Male Jump Sound File Name: SFX_Crouch.wav Author: punpcklbw Description: Sound of a crouching movement. Link: Crouch Sound File Name: SFX_Landing_On_Ground.wav Author: SoundDesignForYou Description: The sound of landing on the ground. Link: Landing Sound Environmental File Name: SFX_PressurePlate.wav Author: proolsen Description: A subtle sound for activating a pressure plate. Link: Pressure Plate Sound File Name: SFX_Move_Stone_Rune.wav Author: qubodup Description: Sound of a stone rune being moved. Link: Move Stone Rune Sound File Name: SFX_Scraping_Clunking_Large_Stone.wav Author: F.M.Audio Description: The scraping and clunking of a large stone. Link: Scraping Stone Sound File Name: SFX_Clock_TickTack.wav Author: qubodup Description: The ticking sound of a clock. Link: Clock Tick Tack Sound File Name: SFX_Announcement_4.wav Author: SergeQuadrado Description: Another subtle announcement sound. Link: Announcement Sound 4 Atmospheric Soundscapes "Waiting in a Blue Monn.mp3" "Relax on the Monn.mp3" "Digital Monnlight.mp3"

cmonazzi 1 games· 6 followers· 3 ratings· portfolio 24 View creator →
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