
Marigold Siesta
Note: The Mac build was made post-jam and may not work. The Wwise package will request network permissions, but it's unnecessary, so don't provide it please. The game does not restart completely; the application must be closed and opened again to replay the game. Alone. Your dream vacation turned into a nightmare, once the cruise liner ripped its hull upon the shoals. After a sleepless night struggling to stay afloat in the waves, you’ve found yourself washed up on the shores of an uninhabited island, fighting with pests and vermin for any scrap of food. If only you could rest, find a moment's peace, to shut your eyes to forget the sights you’ve seen. Maybe then you wouldn’t feel so hopelessly alone….. You'll need to get some shut-eye to restore your vision, but you won't be able to see anything around you or attack. Also, the longer you fall asleep, the closer the dreadful entity gets to you in your nightmare. Use your plank to fend off the smaller enemies, avoid the square bottomless pits, and get to the end of the level before the enemies (or entity) succeed in your demise. Controls: Mouse: Move plank of woodMouse click: AttackSpace: Wake up/go to sleep Credits: - Concept Art/Narrative Design/Tile Prop Art: Donovan Lambert(https://www.linkedin.com/in/donovanlambert/)(https://lambertdonovan27.wixsite.com/donovan-lambert)(https://www.instagram.com/lambertdonovan_art/) - Character Asset Art/Animation/Prop Art/UI Art: Grace Goudge (https://www.artstation.com/gracegoudge9) - Sound Designer/Composer/Sound Implementation: Thomas James Timusk - Programmer/Game designer/Project Manager: Isaac