
Project Mercury
Project Mercury is a movement-based FPS game focused on making the player feel like an action star as they fight their way through the futuristic skylines of Detroit in 2093. The Team: Soren Gerlach - Coproducer, Design Lead, UI Programmer, Gameplay Programmer Ian Kercorian - Coproducer, Art Lead, 3D Animator, VFX Artist Adam Farkas - Programming Lead, Weapons Programmer, Animation Programmer Leo Hoerdemann - Sound Lead, Sound Designer Maher Fawaz - Enemy Designer, Weapon Design, Quality Assurance Lula Karakitsos - 3D Environment Artist, Texture/Material Artist Madison Kiewski - 3D Prop Artist, 2D UI Artist, Promotional Art Yanting Liu - Level Designer Cameron Otten - Enemy/AI Programmer Emil Rahn-Siegel - Enemy/AI Programmer Kyle Roleson - Player Programmer, Gameplay Programmer, Graphics Programmer Linjun Zhen - Procedural Environment Artist, Set Dresser Additional Team Members: Austin Endres - Level Designer, Design Consultant Rachel Flatley - Set Dresser Aiden Kailsz - Motion Capture Suit Actor Meredith Prevo - Narrative Designer Rachel Tiv - Narrative Designer Special Thanks to Haptix Studio This software contains source code provided by NVIDIA Corporation.*Bug Notice: restarting the level from the pause menu does not work properly in the build. You'll have to exit to main menu and then go back into level if you wish to restart the level from the beginning. This is a bug we are working on rectifying.



