
Chroma
Chroma is a short, award-winning first-person puzzle platformer exploring how art is used to cope with mental struggles. The player must overcome a number of obstacles using only their paint and ingenuity, eventually having learned to adjust. This game was designed by Daniel Williams, programmed by Reece Turner with the art, models and VFX were created by Louis Bartrum over the period of approx. 5 weeks Winner of the 2025 Game Anglia 'Best Student Game' All assets in this game are our own, with the exception of some textures and the audio. Credit for the audio is below: https://freesound.org/people/klankbeeld/sounds/133659/ - cave ambiencehttps://freesound.org/people/lolamadeus/sounds/159732/ - water driphttps://freesound.org/people/AVstudent/sounds/732783/ - fall thudhttps://freesound.org/s/578490/ - door grating soundhttps://freesound.org/people/khenshom/sounds/557377/ - electric shuttershttps://freesound.org/people/kausha/sounds/475839/- paint pickuphttps://freesound.org/people/EchoCinematics/sounds/131599/ - part of the breaker sound effect [switch]https://freesound.org/people/danielpodlovics/sounds/530356/ - part of the breaker sound effect [spark]https://freesound.org/people/Fester993/sounds/564436/- forest ambiencehttps://freesound.org/people/NenadSimic/sounds/171697/ - UI click
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