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Malediction: the Low Fantasy Roleplaying Game
Rules Malediction is a classless roll under D20 system based around a low fantasy Baroque period. It offers: Continuous initiative rolls during combat Fights rewarding careful preparation Average of 3 actions per round Slot based encumbrance 80 GLOG compatible spells and unique spellcasting mechanics Lack of conventional healing spells Disempowerment You're not a hero. Surviving is your goal. Elements your enemy. And every person is a wild card. Encumbrance will be limiting. Fighting without preparation rarely ends well. And when you taste the dirt make your call... Heads or tails?
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