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Cover image for Hamxia Guqin Game!

Hamxia Guqin Game!

Use your guqin to fight against evil spirits and cultivate inner peace! Submission Form Git repo State Machines: I attempted to use a state machine to control the various game over/transition scenes for the game. I created three states, GameOn, GameTransition, and GameEnd, all of which are functions that essentially trigger different canvases! Having the states in the inspector to easily tinker with to see if they worked was super nice. Communication: Previously I relied on various game effects to communicate to the player how well of a job they're doing. In this project, I finally tried out some stuff with the animation controller! There are various states Hamxia will go through depending on how well you're doing (high combo) or if you do poorly (miss a note), and I think it's valuable visual feedback and communication for the player. Freshness: This project was definitely far outside of my comfort zone, and although I gave myself extra time since I knew it would be a new undertaking for me, I still wasn't able to fully polish the game as I wanted for this week's deadline. I've never done anything with this level of timing before, and managing all of the Raycast physics2D stuff for the mouse controls (although I sadly got rid of them) taught me a huge bunch. The beat layout, tempo management, and note scrolling were all super intimidating to me, so I'm happy that my game actually runs without much issue! I feel like I learned a lot from this project and I hope to continue working on it until I'm satisfied!

HAMSTERCAT 28 followers· portfolio 12 View creator →
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