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Cover image for Game and Watch Cover Manhole

Game and Watch Cover Manhole

Gameplay Press 3 4 2 1 to control different bridges and let those characters pass 4 holes to reach the end and you will get 1 point you have 3 lives Submission Form https://docs.google.com/document/d/1WsFAsnrTS9rBhoUHmo4TPSrNePjhqKo8y6eEorFKev8/... Original Game Gameplay Vide https://drive.google.com/file/d/1CigoRXm9LLJLY6HxXGPxsUPrXtbf9e2B/view?usp=shari... Demonstrate Video https://drive.google.com/file/d/1vUO89XBf9FI4n-5IokQA7MWJhU7C1mw-/view?usp=shari... Github Artoria-cpu/EGAM102-01 at cover-game Cover Details The little people will start from the bottom left, pass four holes, and reach the top left, just like the original game. They will move ten times on each path, jumping over a hole on the fourth and fifth moves. If the player does not place a bridge in time, they will fall, adding one miss. The game rules are the same as the original. The little people appear randomly from the bottom left and top right. In the original, a new one appears if the screen is empty, but I couldn't make that work. Other rules are also the same: The player fails after three misses. Each successful bridge adds 1 point. Only one bridge can be placed at a time. The little people disappear while moving and change frames when shown. The UI is the same as the original. The background and sprites were found or drawn based on the original. The music is recorded and edited from the original, aiming to match it as closely as possible. In the game, I used three animators. The first one is the bridge holder. He has four states, and the player switches states by pressing different keys, moving him to the correct position. Each state has transitions linking to others to make sure the player can switch freely during the game. The second animator is for the little person. He uses state 1 on odd-numbered positions, state 2 on even-numbered positions, state 3 when crossing the bridge, and state 4 when falling. The state switches based on his position. The third animator is for the miss counter. Every time the player gets a miss, the counter increases by 1 and switches to the next state.

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