
Madcat Advice - Lancer Beginner Guide and Module
All great pilots and tacticians, even those created or destined for it, spend volumes of time getting their footing with their new mechs and pawns. Reading through training manuals and memorizing instructions can only do so much to advance an individual's skillset. Advanced simulations, live-fire training exercises, and trials by fire all serve to elevate a pilot’s and tactician’s skills in a way no sterile learning can do. You and your squad have managed to get yourselves qualified enough to be registered mech pilots, now you are on route to a Union-controlled training facility to give you your first taste of real combat in a controlled environment. ***Madcat Advice contains a mixture of advice for those new to Lancer (both Players and GMs) and an introductory module to help newcomers get a deeper understanding of the game. Proving Grounds is an introductory module designed to help acclimate new players and GMs to the basic facets of Lancer. It's intended to act as a low stakes tutorial and assumes the reader has a basic understanding of the Lancer Core Rulebook without expecting in-depth knowledge. Ideas and features from official supplements are mentioned at several points throughout for optional inclusion but are not required. The advice contained within this book has been gathered from my time playing Lancer, countless folks over on the Pilot.Net and Interpoint Servers, and the boundless generosity of the Lancer community as a whole.**Patch Notes:1.0.0: - Official Release 1.0.1: - Emergency hotfix 1.0.2:- Included a bookmark for Miscellaneous Advice for PCs- Added a new section on heatgunning- Fixed a multitude grammatical and formatting issues 1.0.3: New contentAdded classifications for the Squad, Monstrosity, Tempest, MBT, and Leech NPC Classes Added some advice on how to heat gun enemies effectively Included some more beginner friendly mechsIPS-N Vlad SSC Metalmark Horus Minotaur Horus Manticore (yes I am serious, read the section if you don’t believe me) HA Saladin - Honorable Mention Added and amended some more miscellaneous player advice Clarified rules for deploying Workhorses, Threats, Combos, and Standalones Fixed some grammatical and formatting issues 1.0.4: New content Added a new segment for NPC Templates Made some small additions to the Build Optimization and story module segments Improvements Removed the blank page 19 to get all the bookmarks and page numbers working properly again Fixed the misnamed “Duskgrave” sourcebook (hey Duskgrave sounds cooler than Dustgrave, fight me) and some misnamed mech traits Added smallcaps to named actions, conditions/statuses, character traits, and other items to bring them in line with official content and for clarity Also added much more icons Fixed a few grammatical and formatting issues 1.0.5: Template Advice now advises against stacking sources of bonus damage altogether and also more positive view of NPC Frag/SigPersonal philosophy has changed since initially writing itAdded a new combo: Priest or Scout + Rainmaker or BombardNew section how to Balance Encounters and CompositionsMade some alterations to the Enemy ModifiersRemoved Sabotaged/Malfunctioning Equipment (very difficult to keep track of and added relatively little for the added complexity)Changed the wording on the Improper Cleanup trait to be clearer and only apply at the end of a combat sceneShoddy Reactors now lets the enemy clear half the Heat they would normally instead of being completely unable to clear HeatForced to Fight now also makes the modified NPC more open to surrender or betrayalFixed some grammatical and formatting issues
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