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Raging Gambler

RAGING GAMBLER: A two-dimensional top-down view of a character whose objective is to complete unique levels. To win a level, the player needs to defeat a certain number of enemies or survive for a set amount of time. Upon completion, the player is given the characteristics of the next level to make an informed betting decision. A shop opens, allowing the player to wager money, health, and other game aspects, like boosting enemy damage, to win more money at the end of the level. Each level gets progressively more difficult, and if the player does not bet, their score will be lower than it otherwise could be. When a player loses all of their health, they lose the run. A leaderboard prompts the player to enter a username and displays their score. Win money to get the highest score! Notes and Tips Enemy wager buffs are temporary and last until room completion. Player wager debuffs are permanent. The Reward Shop allows players to recover their stats. Jackpot Wager Shops occur 20% of the time. Rewards are scaled up 10x. This is the time to go all in. Players regenerate health equivalent to the enemy’s base damage stat upon completing a room. Player max health, enemy damage, and enemy health base stats increment every 5 rooms. Clicking the pause menu button will display all stats in their current state. Github Repository: https://github.com/JMBreard/CS370-Raging-Gambler

miguelchaveznava 1 followers· portfolio 3 View creator →
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Catalog standing Top 90%
#361,294 of 399,846most rated

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