
John Deere 4755 - 4960 v1.0.0.4
Everything inside this mod is 90% not my work, I just want that to be clear. that being said...a HUGE Shout out to AAA modding, Cunningham Modding, & Custom Modding for all the effort and work that went into this(ive reached out to each one of them about this mod). ---1.0.0.1 forgot to add loader <subType/> code to correct file ---1.0.0.2 corrupted file while trying to fix loader <subType/>. ---1.0.0.3 FIXED the corrupt file due to vehicle specialization. FIXED rear PTO connecting to front output. FIXED front 3-point lower arms from disappearing. FIXED item clipping when selecting 3-point config while guards are also selected. FIXED rear trailer connecting to wrong input node. ADJUSTED the 2wd variation differential force/drive. ADDED wider front "4-rib" tires to the Mitas Category. ---1.0.0.4 FIXED front wheel scale FIXED all texture pathing issues FIXED engine configuration selections(factory and tuned ) FIXED engine sound ----------------------------------------------------------------- This is a John Deere 4755, 4760, 4955, and 4960 in either 2wd or 4wd variations. ---Features are: Front Loader Capable (John Deere 840) for both 2wd & 4wd 3-point Front Attacher Fixed Front Weight/Rock Box Configuration 2wd & 4wd variations Single and Dual Rear wheels (w/wo 90in. Row Crop Spacing) 2 different rear trailer connection nodes(some base game/mod trailers will connect to either node depending on how close or far away you are from the trailer.) ---The changes I've made--- -Activate the preexisting code for all of the options. -Swap out the base game Quickie console attacher for the John Deere 840 attacher. the Hydraulic lines hang down a little lower and are not 100% to my liking, but I'm not real sure how to fix that. -Added the Mitas Tires and configured them match the others, with the exception of the AG tires. -Added wide 4-rib tires for Mitas Tire category. -Reworked some engine/transmission configurations and added the 890h.p. from the other 4755 I have. *** Disclaimer *** -The front PTO doesn't VISUALLY connect to anything when you attach to an implement, but everything operates correctly otherwise. It also gives off a "warning" for the indices not defined correctly. --Pto output needs to have valid 'attacherJointIndices' or 'attacherJointNodes' in 'vehicle.powerTakeOffs.output(1)-- Im still adjusting that and will update in the future. --no luck--
BlochMods 11 games· 1.5k followers· 81 ratings· portfolio 70 View creator →






