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Cover image for CopperCube - upgraded API's v2

CopperCube - upgraded API's v2

This has all my new API's - along with massive amounts of tweaks and code improvements. Lots of Post Processing added also as separate Action PLUS into the source code of CC itself (best method). Lots of new stuff here you will like....... Now includes 30 Post Processing shaders plus Aurora (free bonus) ( one previous API was lost due to SSD crash hence the separate file) New additions available during runtime: (for Free, Pro and Studio users) - First Person Camera: Adjustable: Rotation speed, JumpsSpeed, Canfly, Head-bobbing speed, bobUp and bobSide amounts. - Spotlights: Adjustable Direction, Inner cone, Outer cone and Attenuation (similar to Radius) - Lens Flare: Adjustable On/off, Size, Max alpha and when activated - Nodes: Adjustable Gravity, Collision size (crouch walking etc) and can Flip faces also - Material: 2nd texture emissive (SOLID_2_LAYER) bit like PBR emissive (DirectX) - Material: Transparent Alpha with smooth alpha adjustment (Param1) plus any static mesh can be transparent (DirectX) - Material: Cross fade between 2 textures (day/night cycle or animated textures) (DirectX) - Material: Bump Mapping (normal maps) and work arguable better than original normal mapping of CC (DirectX only - wont work with shadows) - Particles: Change Brightness (static lighting), Alpha (new max alpha), Collision effects (max bounces & impact speed adjust), Boxed Alpha (invisible indoors) with crossfade material (only DX9) and many more... - Textures: Adjust scaling dynamically & auto delete textures except for ones wanted - Terrain: Texturing according to surface Angle or Height (or both) - Terrain: Overlay new texture over top of existing textures for weather type effect - Terrain: Get surface texture index for correct walking/impact sounds - Terrain: Pathfinding system to move around mountains and hills - Terrain: more performant terrain collision detection - Plants: Auto removal of plants placed over certain Angle or Height - Plants: Get closest plant to player for correct Collision sounds - Plants: Adjust any plant Size dynamically - Occlusion Culling: For any static mesh (not for transparent materials) - great for terrains (DirectX) - Fog: No more skybox corner glitching correct when viewed at any angle - Fog: Linear fog also available plus ability to turn on/off for specific nodes - Physics: Set object density, rotation (for held objects) and get impact damage (for thrown objects). Can now walk up stairs and over objects. - Particles: new Properties - collisions, brightness and transparency (DX9) - Screen Resolution: Set internal resolution (wont affect monitor) - full screen or windowed - Fonts: On start, load any font automatically or afterwards using my API and apply to any 2d overlay - Fonts: Use image based fonts instead and only show certain lines of text as needed (best for changing resolution) Please consider making a donation for all the hard work gone into this so far. Cheers, Robbo.

Robo25 3 games· 89 followers· 13 ratings· portfolio 49 View creator →
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