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Resent and Remember

Our Team Project for Roguelike game using Unreal Engine 5 Resent and Remember is a high-fantasy isometric RPG with roguelike elements. Players take control of Kiri al-Speranti, heir to a fallen kingdom on her journey to defeat the gods of an oppressive empire. Kiri can equip up to 2 different weapons, with each combination granting a powerful combined ability based on the weapons selected. Additionally, by killing enemies Kiri may gain randomized upgrades that reset each playthrough. Features: - 4 different weapons to combine - 3 environments - 3 boss fights - 4 enemies - A cat Instructions: WASD - Move Left Click - Attack V - Combined Ability X - Holy Sword Ability (AOE attack) C - Light Arrow (Projectile attack) E - Set teleport point. Press R to teleport to the set point. R - Skip dialogue Known bugs: - 2nd and 3rd bosses don't despawn on death. Go to the fireplace at the end of the boss arenas to access the third map/ending. - The bosses can attack you in cutscenes, meaning you will sometimes die before you finish reading the story - Attacks don't land occasionally - Movement directions sometimes become incorrect - You will randomly lose the ability to attack Credits: Project Manager - John Lock Game Designer - Harry Ngo (Lead), John Lock Programmer: Harry Ngo (Lead), John Bui Character Artist: John Lock Rigging & Animation: John Lock Environmental Artist: Paul Young (Lead), John Lock VFX: Harry Ngo, Paul Young UI/UX: John Bui Narrative: John Lock, Harry Ngo Music: James Pace

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