
UNSEEN MINE
Unseen Mine A game made for Godot Wild Jam #82 Theme: "Unseen" Summary After a sudden collapse, a lone miner becomes trapped deep underground. With no visibility beyond his torchlight, he must navigate a dark maze to escape. But he's not alone...Unseen skeletons watching in the shadows, waiting to strike when least expected. Only by staying alert and embracing the darkness can he survive. Features Limited vision: you can only see a small area around you. Invisible enemies: skeletons are only visible when nearby—or when it's too late. Exploration and memory-based navigation. Simple controls, tense atmosphere. Retro pixel art style with a dark, claustrophobic vibe. Goal Explore the maze, avoid the enemies, find the exit, and escape the mine. There are no hints, no map—only your instincts, your torch... and the silence before danger. Controls Move: Arrow keys / WASDJump: UpKey/W Made With Engine: Godot 4.4 Development Time: 7 days Additional Notes This game is a short, atmospheric experience. We recommend playing with headphones and in a dark room for full immersion.
Worpald Entermeint 3 followers· portfolio 5 View creator →
