
personified
places are other placesit depends on your perspectivehumans become what they ignore Migru church basement music code sfx photos Gameplay Controls: Left Mouse Click: find new locationsR: restartUp/Down Arrow: turn up/down volume Editor Controls E: open editor1-6: change brush colorD: open save directoryB; set the .back variable to the previous location that we where at this is also a game engine! download the .love file and un-zip it to make your own game! bellow are the steps to make your own game with this system. put run the .love file / run the engine. press D. this will open the save directory of the engine with your file browser. (system dependent, check the love2d documentation if your file browser won't open)extract the contents of the .love file into that save directory.edit files and run the engine from the save directory and it will allow you to edit save datawhile the editor is open...you change the clickable areas in a locationyou can drag and drop images from media/ to change the location the current color will take you when clicked on.if you close the editor and drag and drop a image, you will simply be taken to that locationremeber to use the B key to set the back function of a roomput your music into the music/ folder, will play random sounds from thattriggering sounds and text is done by naming the file the same thing as the location/image file say we have "trees.png" and "trees.ogg" and "trees.txt" in the media/ folder.when "trees" is loaded, the current image will change, the sound will play, and the text will be loaded from "trees.txt"each line of a .txt file will be shown one at a timeyou can load locations from a .txt file by starting a line with the ">" character. say something like this...hello trees!how has your day been?wait...how long has it been?>beachwhere is this place?
church basement 1 games· 52 followers· 3 ratings· portfolio 37 View creator →



