
Way to Immortality
Way To Immortality (Demo Version) A Drag and Drop Merge Game Mines generate raw elementsMerge them in different workshops for different outcomeMerge the Items to Unlock: Familiars and to access the Coral Reef (Watersphere) Key features 4×4×4 = 64 elements total. Any two elements (including identical pairs) can be merged in a Workshop. Results depend on sphere essence (bias). Workshop essence applies a 3 dimensional bias matrix that shifts results toward subsphere-specific outcomes. World Structure Spheres and Sub-Spheres Earth Sphere (3 sub-spheres): Cave (earth bias) Forest (organic bias) Seashore (water bias) Each has 1 Workshop with distinct crafting bias. Water Sphere (demo-limited): Shallow Coral Reef with 1 Workshop and 2 raw elements. Design Pillars Discovery-driven crafting – each merge feels like experimentation. Exploration through spheres – progression tied to unlocking new realms. Automation supports exploration – familiars reduce grind but do not replace discovery.(in DEMO collecting only raw element )Relaxed multiplayer – trading and event-based cooperation/competition without combat.(in DEMO only random offers) For more detailes see GDD. AI documentation: Ai generated GraphicsAi fill up the holes in the Element Matrix Ai helped for some Codeing and DebugingGdd is mostly Ai generated Game is for Playful.ai Jam: Merge Fun Edition: https://itch.io/jam/playfulai-jam-1
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