
Magica Cycle: Tempt Not the Blade
A game made for the Tavern Stories game jam. Unfortunately I wasn't able to add all the visual flair I want or more NPCs and flavor text, but I may patch the game up in the future. The game follows the same cast as the first Magica Cycle, though the 4 warriors are journeying apart. They are joined by than twice as many new faces as they go on 3 separate adventures. While this game is a sequel it stands alone, no knowledge of the previous story is necessary. Gameplay Notes: The combat system is a bit unique. MP stands for Momentum points and most actions cost mp. Characters take reduced damage for every point of MP they have currently. 0.5% less damage per point of MP. A new addition is the Row System. There is a front row that blocks physical attacks for the back row, and a back row that disallows most melee attacls but grants 15% MP regeneration each round. Rows can be hanged universally by the two "Move Skills" and most characters have some skill to move rows. Credits Enemy Sprites: Willibab's Mythic Monsters 1 Plugins: Yanfly Engine Library and waynee95 Concept Art: White Namikaze Characters created in Game Character Hub by me Overworld Assets made in Piskel by me
Trouble Time 4 games· 9 followers· 16 ratings· portfolio 42 View creator →


