
Dragon Ball: Legendary Tactical Warriors
Dragon Ball: Legendary Tactical Warriors This is a turn-based tactical game focused on resource management and decision-making. It is not a button-mashing fighter. ⚙️ Core Mechanics Power vs. Exhaustion: Higher power output increases damage but accelerates exhaustion. Exhaustion does not fully reset during battle, making long fights a war of attrition. Desperate Options: When resources are low, you can sacrifice Health to use Ki or push through defense at the cost of heavy exhaustion. Manual Defense: You choose to Block, Dodge, or Counter. Success rates are visible and based on character attributes and current exhaustion levels. 📈 Progression & Customization 900+ Characters to Unlock: A massive roster built from Dokkan Battle sprites. The vast majority of the roster must be unlocked through gameplay. Infinite EvolutionZ Slots: Every character has access to unlimited customization slots. Leveling System: Characters gain experience and level up specifically through two game modes: Dragon Path and Definitive Battle 100. 🌍 Dragon Path (Extra Mode) A procedural map-based mode focused on progression and unlocking content. Earth Map: Navigate through a grid of combat nodes across iconic locations. Unlock Logic: The node generator is designed to prioritize characters that are currently missing from your roster to facilitate collection. Shenron: Collecting 7 Dragon Balls allows you to summon Shenron to grant massive EXP or unlock a batch of random characters. 🎮 Content & Modes Definitive Battle 100: A challenge ladder mode where you can level up your characters while facing 100 themed battles. 160+ Stages: All locations are fully imported and selectable for combat. Scale Adjustments: Giant characters (Ozharu, etc.) are correctly scaled to loom over standard-sized fighters. Versus & More: 1P vs CPU, 1P vs 2P, CPU vs CPU, Team Battles, Tournament, and Survival. Arcade: Multiple themed routes with local TOP-10 rankings. 🤖 CPU & Technical AI: The CPU is calibrated to be challenging but fair. It manages resources and handles giant characters according to the tactical rules. Controls: Full Pad support and optimized UI filters for the character selection screen. 🙏 Acknowledgments Thanks to the three people who donated to the project over the years. Special thanks to the user who left the first comment; that feedback was the push needed to finish the project. And many special thanks to Akira Toriyama, for creating Dragon Ball. 👾 Disclaimer: This is a non-profit fan project. Dragon Ball belongs to Akira Toriyama, Toei Animation, and Bandai Namco. Assets from Dokkan Battle, EX, and Super Butouden 2.
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