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Cover image for Rune Child 0.2

Rune Child 0.2

For the second prototype of Rune Child we focused on the potion making gameplay loop. The goal in this prototype is to show a snapshot of what it would be like figuring out the receipes and making the potions as well as how the controls would interact.Their is now visual feedback for the player to see which potion base they have selected and as they measure out potion base the vial visually shows them how much they are filling. At the same time the way the pouring cup angle and the flow of potion base have a delayed interaction means it can take a while to get just the perfect pour.In the potion mixing space the all the ingredients now dynamically spawn from their jars and can be dragged into the cauldron. Here the skill is not one of timing but in figuring out which ingredients are needed to make a perfect potion. In there future there will be more receipes and more hints and riddles to figure out the perfect version of each potion.Lastly there is a tutorial screen now!!! YippeeControls - Switch scenes Spacebar - Drag Items with left mouse button - Pour liquids with right mouse button

PotionsMasters 1 games· 3 ratings· portfolio 15 View creator →
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