
Active ragdoll and animation blend tool
Welcome to my active ragdoll tool project for Unity 👋 First of all, this project has the objective of making an animation tool about blending between ragdoll and animation with some parameters to configure as you want: full body and subparts, physical or not, it's as you want. The idea: In years past, I saw that animation is not something many people know or want to do in video games; that's why I came with that project. As a programmer, an animation enjoyer and a tool maker, I wanted to do something to help me do animations faster in the editor and at the same time do something for those who need something to help them as an animator or a little solo dev too. How to use it: - Download the package - Drag and drop it into your Unity project - Integrate the `AutoPhysicRig` component into the object of your choice - Check the link below to see details on documentation if you want more details Here is the documentation: https://github.com/PiercourtCharles/Physic_Animation
Piercourt Charles 21 followers· portfolio 11 View creator →


