
Belladonna LaNoir's Boudoir of Bedlam
"Good evening, dear viewers, and thank you for tuning in once again! Tonight, I, Lady Belladonna LaNoir, shall terrify and thrill you with yet another tale from the shadows. "Our story starts one fateful foggy evening with a young lady unwisely driving home along a lonely road in the woods despite the poor visibility. The story writes itself: a figure in the road, a sudden swerve, a crash... "Once she wakes up, she finds herself trapped in a mansion full of monsters - my mansion, my monsters. Her name is Melanie Diamond, and one way or another, she's going to be the star of tonight's carnival of horrors!" Gamepad and keyboard supported. Menu interfaces can also be navigated using the mouse. Directional buttons: WASD, arrow keys, analog stick, D-pad Action: Enter, Z, bottom face button (Xbox A/PS X/Switch B) Take control of Melanie in this roguelike deckbuilding adventure set in a haunted house. Perform QTEs to maximize your damage and inflict additional effects, then complete microgames to avoid enemy attacks. Repeated strikes will dismember your enemies, rendering them unable to use certain attacks, but be warned: the monsters of this place are no less savage, and Melanie stands to lose a limb (or even her head!) before all's said and done! Collect new cards from defeated foes, but choose carefully - as Melanie's injuries mount, her most powerful moves might turn into liabilities! Survive the gauntlet, face the mansion's mistress, and make your escape. How much will Melanie have to sacrifice before she's able to leave the mansion for good? Created for Furry Games and Dev Jam #4. Developed in Godot. Art assets made using Blender, Aseprite, and Krita. (Certain prop models were sourced from poly.pizza.) UPDATED 11/2: The game has been updated with some bugfixes and balance tweaks. In particular, the final boss was originally inaccessible; this has been fixed. The AP system has also been overhauled: you now have 5AP maximum, and several cards have had their stats tweaked, including AP cost, to reduce the number of "deadlock" situations where you have no option but to pass. (Pass has also been buffed, so it now restores 2AP instead of just 1.) There is also a new card: "Spare Parts," available only from visiting the Morgue when you have all your body parts intact. Spare Parts will restore a random missing part mid-battle, and then expire. The enemy "The Ghost of Segmentation Fault" has also been given an overhaul with new attacks and stronger stats. Other minor tweaks have been made to attacks, stats, and animations. Enjoy the faster-paced (and hopefully slightly more fair) action!
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