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Rune Child 0.3
I'm this third prototype our goal is to map out an experience for the player. We are aiming for a challenge/progression experience. There is alot of room for variance in making the potions and imperfect instructions which means to make the best potions require trial and error. The order system would push players to try making different types of options and reward them with money to upgrade their apothecary. We were unable to fully implement the money and buying system. However when we where play testing one of the participants said they would enjoy being able to decorate the apothecary more than upgrading it. So we added some different themes at the moment that can be expanded upon later.
PotionsMasters 1 games· 3 ratings· portfolio 15 View creator →Ratings over time
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