
Super Chess Bros
requires at least one controller to actually be playable controls keyboard: arrow keys, shift, space bar, (x and up arrow is up special) z is attack. controller: x,y: jump RT: airdodge/roll b and up on the left analog stick is up special contains pivot, wall jump, wall slide, initial dash, and more with movement features now contains up special, hitstun, tumble, special fall, and other mechanics... now contains jab, dash attack, hitfreeze, DI, and weight... (though u can't test the weight yet... sorry :p) pawn has been added... teching, ground bounce, all aerials super update: everything has been added waow inspired by rivals of aether, brawlhalla, and SSBU. WIP project to be done hopefully around November credit assets: https://zegley.itch.io/2d-platformermetroidvania-asset-pack yav and bobo (artists) https://bsky.app/profile/plagueoffur.bsky.social https://bsky.app/profile/yavh.bsky.social godot Platform fighter section https://github.com/Theracter https://github.com/JacobLegler Project manager + Chess development https://github.com/MasonHall9987 Chess development https://github.com/RyanRichardsR https://github.com/NaniSoree (dont be mean to them pls)
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