
Alien Blimp (Demo) Update 1!!!
I procrastinated a lot playing DOOM, but I finally made the first update for the game, which includes: - Clean transition between levels 1 and 2 - Infinite lives option - The player now has a health bar (highly requested) - Two control options - Reworked mini-boss - Xap now has big boobs in Blimp mode (why didn't I add this before?) - And maybe something else; this is more of a quality-of-life update. Sadly, there's no level 4 yet. Alien Blimp is a new platformer I'm working on alone. The gameplay is simple: run, jump, shoot, and inflate. Yes, inflate; this is also an inflation game. Warning! The game may contain: Inflation (We're not talking about the economic one) Game still in development, expect bugs or unfinished things, for now there are only 3 short but challenging levels (and one mini boss) Controls: Option 1: A and D to move, Space to jump, Q to inflate or deflate (inflated, the character will float slowly upwards), F to shoot.Option 2: Left and Right to move, Z to jump, C to inflate or deflate (inflated, the character will float slowly upwards), X to shoot. Credits to all these amazing people: -Music 1 (Main Menu): HydroGene -Music 2 (Level music 1): emanresU -Music 3 (Boss music 1): Spring Spring -basically all the sounds in the game: SubspaceAudio (Juhani Junkala) A little information about the game: not so short Lore: In a distant galaxy (because Earth isn't involved in this), a war that has lasted over five years reaches its peak. Two races, the Xer and the Phuroins, fight with everything at their disposal in an intense war for resources and territory. These two species have been in conflict since first contact. Xap, a skilled Xer spy, is tasked with infiltrating an enemy communications base located on Gragua-9, a planet not so far away, and gathering important strategic information. During the mission, Xap will also receive external help. Xap is equipped with an experimental quantum weaponry consisting of two pieces: -Overgrowth Blaster: a handheld pistol that fires quantum energy which, upon impact with a organic organism, will cause a sudden molecular expansion (or in other words: Fwoomp). It only works on organic or mostly organic creatures; on machinery, it will only fry its circuits, which is also good, since it can be used to hack or disable systems. -Overgrowth Device: a special backpack connected to Xap's suit, it's like the Blaster but pumps quantum particles into Xap's body, allowing her to inflate. Enemies: -Wall Sentry: A round thing attached to the back wall and shoots large plasma balls. It's slow but acts as an efficient defense. Sometimes it has rail-mounted versions. -Soldier: A male Phuroin soldier, equipped with a standard plasma weapon, is a major threat if left alive. They jump, shoot, and maintain distance, but a single shot will inflate them like balloons, and a second shot? It'll make them pop. -Guardian: a large mechanical beast, armed with two smoothbore plasma cannons, capable of operating both independently, either obliterating anything in front of it or firing upwards for anti-aircraft cover or medium-range artillery fire, or both. These machines fulfill many roles, from defense and attack to troop support, and due to their manageable size and weight, they can be deployed from ships in large numbers, although they are somewhat slow. One in particular was built with more armor than normal and was stationed to guard the entrance to the base on Gragua-9. That's all I have to say for now, thanks for reading. Since the mess that was OVERCHARGE (especially for me), I've tried hard to create a better game, and I hope I've succeeded, and that you enjoy it. Feedback will be appreciated; you can tell me what you liked about the game or what I should improve.
ZephyronTheProtogen 1 games· 154 followers· 18 ratings· portfolio 58 View creator →




