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Greedling: 2D Boss Rush Demo

🕯 Greedling: 2D Boss Rush Greedling is a fast-paced 2D bullet-hell soulslike focused on precision, pattern mastery, and tense boss encounters. It’s an early prototype of a larger project we plan to take further (and eventually release on Steam). And we have released it on Steam. In this browser demo, you’ll face handcrafted bosses built around unique mechanics, clear telegraphs, and punishing mistakes. Every fight is about reading patterns, staying calm, and learning when to commit or dodge. 🎮 What to Expect Bullet-Hell x Soulslike Hybrid Fast projectile patterns combined with deliberate combat, tight hitboxes and iframe-based dodging. Multi-Phase Bosses Each boss escalates with new patterns, speed changes, and pressure phases that force you to adapt. AI Visuals & VFX AI only assets, attacks, and hit effects aimed at making every hit, dodge and death feel impactful. Pattern-Heavy Gameplay Learn attack cycles, recognize visual cues, and survive dense barrages by staying focused. WebGL Demo Play instantly in your browser and get a taste of the game’s core combat and boss design. 🎥 Boss Fight Preview You’ll encounter bosses like: Mordicard – Heart Tyrant A relentless opener focused on spacing, dodge timing, and projectile pressure. Voldrux – The Devourer A claustrophobic arena fight with tracking attacks and sustained pressure. Ribstribitis – Bone Lord A chaotic bone storm that rewards pattern recognition and calm repositioningMegimegstor – Demonic NoseA destroying pressure with cone attack, bloodbubbles and fireballs. 🎯 Controls Move: WASD Dodge / Dash: Space / Shift Attack: Left Mouse Pause: Esc 🛠 Status This is an early prototype / in-development build. We’re currently: tuning boss patterns and difficulty refining hitboxes and iframe windows improving telegraphs and visual clarity experimenting with new bosses and arenas Our long-term goal is to turn HearthWound into a larger experience and eventually release it on Steam. 👤 Developers Game Design & Development Kaan Kaplan – Programming, Vision, Visuals, VFX Emre Işıkgör – Game Design, Programming, Audio, SFX 📬 Contact & Links GitHub: https://github.com/Kaan-001 https://github.com/morpheus1358 Email: [email protected] [email protected]

PLAY IN BROWSER
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