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Cover image for Another Day in Paradise

Another Day in Paradise

This is a game made for a college class, worked on all semester by a group of 5 people in the span of ~4 months Credits: Designer/Lighting: Ren Hamilton For this project I worked on the design aspect of the game. In the beginning stages I drew out various level designs for both the factory and therapy room, as well as a possible apartment scene. Then built the block-outs of the scenes we liked. From there I took the assets created by our Artist and placed them in the world, adjusting where needed. When the scene was good and we had more gameplay, I focused on the lighting to build the mood of the game. Spotlights to make level communication easier as well as environmental lighting and effects with the Post Processing. I helped in other small places with sound effects and creating the VFX for the radio and explosion. You can find me here: itch.io: Knight_Raven11, Art Station: Ren Hamilton Lead Game Programmer: Nico Schembri For Another Day in Paradise, I served as the Lead Game Programmer, focusing on building the core systems that drive the game’s dual loop structure. I designed and programmed the central gameplay cycle making sure there its balancing an assembly line workplace mechanic with narrative driven therapy sessions using Unity and C#. This included implementing burnout tracking, escalating difficulty, and branching narrative triggers to support player choice and emotional pacing. Within the project I created several key gameplay features, including a bomb defusal minigame, a full clock-in/clock-out system, and integrated therapy segments complete with dialogue interactions and a UI designed to simulate the player drifting into sleep. I also implemented sound design across the project to reinforce feedback and atmosphere. Outside programming, I collaborated closely with teammates on the level design, and routinely playtesting with outside members to iterate on the game and improve the gameplay experience. You can find me here: itch.io: NicoSchembri, Website: https://nicoschembri.com/, GitHub: https://github.com/NicoSchembri 3D Modeler/Animator: Ren Barklow For this project, I was the 3D Modeler and Animator. I built built the bomb model and followed along the entire character creation pipeline starting with an inspiration board with images from games like Lethal Company and Mouthwashing. From there I began modeling in a low-mid poly style, UV'ed, and textured it using real texture images; pixelating them and changing the hue to my desired result. Alongside this, I also designed and modeled the bomb asset. I also textured it using the same style. With some extra time while we were working on final tweaks, I wanted to make a nice looking scene for the Start Screen. Modeling and posing some more assets, I built the scene. I had a ton of fun working on this game and appreciate my team greatly! You can find me here: itch.io: carpcoyote, Art Station: Ren Barklowe Environment Art: AlexYou can find me here: itch.io: 1PercentSync

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